SENIOR
 PROGRAMMER - POLAND

As an experienced Senior Programmer in our Poland Studio, you will be responsible for developing features in all areas of the game client and server, and have a passion for gaming.

 

Kilka słów od Sylwestra Załugi, naszego Dyrektora Technicznego w Third Kind Games Poland:
„Otwarcie studia i budowa nowego zespołu w Polsce to bardzo ekscytujący i ważny moment w historii Third Kind Games. Polska może pochwalić się ogromną ilością wysoce utalentowanych specjalistów w branży gier, w tym znakomitych i niezwykle uzdolnionych programistów. Jeśli chodzi o mnie, moja przygoda w branży gier rozpoczęła się właśnie w Polsce, podczas studiów na Politechnice Łódzkiej.”

Third Kind Games is an independent game developer based in Royal Leamington Spa, Warwickshire, the heart of the UK games industry. In addition we have now established a Polish office, which is a centre of excellence for Programming and works closely with the UK Team.

Third Kind was founded in 2016, by a group of industry veterans from many high profile companies such as Activision, Codemasters, Sony, Crytek and more.

Third Kind focuses on emerging technologies and greenfield projects, supported by a dynamic and creative team who are able to explore new ground in this ever changing landscape. 

We are working on several high-profile unannounced projects, making Third Kind Games an incredibly exciting place to be right now. We are also setting new benchmarks for creativity in the games industry, driving technical expertise in programming alongside creative innovation.

We are always expanding and we are looking for others to join us as Third Kinders.

 

WHAT IS IT LIKE TO BE A THIRD KINDER?

 

Our team is a diverse and welcoming group of people. They are collaborative, high performers who embrace ideas and knowledge from everyone in the Third Kind family, with the aim of developing and inspiring ourselves and our games. 

Work life balance and flexibility are very important to us and our team. We also actively encourage our teams to explore their creativity outside of work on their own projects.

ROLE OVERVIEW
  • You will be working with a highly experienced team on all areas of the game, both client and server.

  • You will fully own complex systems through design and development, working closely with the game designers and other disciplines to realise their visions.

  • You will play a key role in bug fixing and helping the team to deliver milestones.

  • You will help to drive to our creative planning sessions, scrums, and retrospectives.

  • You will play an active role in the mentoring and development of junior staff.

IDEAL CANDIDATE
  • You will be capable of working autonomously, gathering your own requirements and creating your own solutions.

  • You will be capable of learning a new language or technology without guidance.

  • You will stay abreast of emerging technologies and industry movements.

  • You will enjoy working with a lot of different technologies, and have a keen desire to learn new ones.

  • You will be motivated by creative freedom, ground-breaking challenges, and unknown territory.

  • You will prefer a creative, open-thinking environment over one driven by specs and detailed requirements.

  • You will be adept at communicating with colleagues and customers to work well as a team.

SKILLS & REQUIREMENTS
  • 5+ years' industry experience.

  • Several years' C++ or C# experience.

  • Strong skills in Visual Studio and Perforce.

  • Proven debugging and critical analysis skills.

  • Proven ability working in a team.

DESIRED

  • Experience with C# and Unity.

  • Experience with other engines such as Lumberyard and Unreal.

  • Experience with multiplayer games.

  • Experience with modern console development.

If you think this is the role for you please send us your CV and an introductory email, which helps us to get to know you better. We aim to respond to your application within 2 working days. 

 

Usually we will conduct a telephone interview, prior to any face to face or virtual interviews.

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